With the last YouTube video being up, the
release of version 4.1 is about to enter the final phase.
Version 4.1 is the culmination of the development of a number of
breakthrough innovations started up to six years ago with the decision
to pursue a strategy of highest fidelity of simulation results by
combining high-resolution terrain data, deformable terrain, and a high
resolution of simulating the terminal ballistic effects of high
explosive fragmentation warheads – in addition to the already superior
simulation quality of APFSDS and HEAT rounds’ terminal ballistic
To facilitate this unique and unprecedented combination a number of
other factors needed to be updated, like the introduction of mass-
scaling vehicle suspension simulation or a new approach to pathfinding
and infantry micro behavior.
Also, Steel Beasts now looks better than ever, at higher framerates
than what was possible with version 4.0: