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Upgrade 1.19

New Features

Adjusted M1A1 fire control system, based on new information. It should now be easier to gun with the M1A1, compared to v1.17.

Improved the "active armor" modeling of the T-80 and T-72. The T-80 armor should now be weaker at times, especially after multiple hits.

Modified joystick response for easier tracking.

Added joystick centering feature. Press Shift+J to make the current joystick position the center.

Improved transfer rate of scenario files for multiplayer games.

An ammunition summary for both red and blue is now displayed at the end of the briefing text.

Infantry will try harder to stay near woods. 

Infantry will now discover mine fields.

Modified more missions to take advantage of new features of v1.17+.

Added new missions.

Added and updated the documents on ammunition. These are in the docs folder.

Player's records are now also written to a plain text format. You can find it in the misc/records folder. The information in the text file is the same as that shown in the Records menu, and in the same order.

Vehicles on rough terrain will now go a little slower.

When testing a mission in the editor, the random variables used for the mission will be displayed at the end of the score.

Computer-controlled units will call arty less aggressively now.

The LOS F1 view now has a bino view (press N) and strafe left/right (press A/D).

Modified ammo and smoke grenade load-outs for various tanks to make more accurate.


Bug Fixes

Fixed bug that, on rare occasions, caused a round to go through a vehicle.

Corrected the size of the M1A1 GPS reticle, which was slightly incorrect.

Tanks will be more willing to cross shallow water now.

Computer TC will no longer override forever if the target is very close and moving very fast.

Dismounted infantry will no longer try to sit in front of their IFV, when given a route that is behind their IFV.

FISTVs, medics, and arty spotters created in older missions are now selectable in multiplayer games.

The computer TC on the Leopard will no longer have problems overriding if a human gunner has the dynamic lead pressed when the TC overrides.

Various types of impossible damages have been eliminated (e.g., smoke grenade damage on a Humvee.)

Computer gunner's will now re-lase if they had an invalid range (flashing 0s) previously entered.

In multiplayer games, only the highest ranking player on either side can set triggers for his side.

 


 

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